This course focuses on introducing kids who have learnt the basics of coding to the amazing world of simple game development using the scratch block-based programming environment.
Module 1 – Fundamentals of game development – Intro
00:32
Module 2 – Bringing in your game sprites
Bringing in all sprites for your 2 player ping-pong game.
Module 2 – Bringing in your game sprites
01:21
Module 3 – Changing the direction of our sprites
In this lesson, we will work with our paddle sprite, by making them fit into the right direction for our game
Module 3 – Changing the direction of our sprites
01:33
Module 4 – How to Save Your Project
This lesson focuses on teaching how to save your project after coding.
Module 4 – How to Save Your Project
01:07
Module 5 – How to Code for Our Paddle Sprite
In this lesson we will be adding the code blocks for our paddle sprite, to make them move up and down using our keyboard
Module 5 – How to Code for Our Paddle Sprite
07:00
Module 6 – Making Variables
In this lesson we are going to be looking at variables, and how we can create a score for our game using variables.
Module 6 – Making Variables
06:08
Module 7 – Increasing each player’s score
This lesson focuses on how we can increase each player's score in our game, each time the opposite paddle fails to catch the ball.
Module 7 – Increasing each player’s score
03:20
Module 8 – Coding for the Ball Sprite – Working with sounds
In this lesson, we will look at how to code for our ball sprite. As well as adding sound effects for each sprite using code blocks.
Module 8 – Coding for the Ball Sprite – Working with sounds
05:28
Module 9 – Working with Broadcast Event (Broadcast Player One WINS!)
In this lesson students will learn how to use the broadcast event to show and pass new actions in to their video game.
Module 9 – Working with Broadcast Event (Broadcast Player One WINS!)
06:04
Module 9 (Part 2) – Working with broadcast event – part 2
In this lesson we will wrap up on how to broadcast a new screen or sprite when a player wins, using the broadcast event.
Module 9 (Part 2) – Working with broadcast event – part 2
04:16
Coding for kids - Imagine STEM Academy
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